Current Consoles

Games made for the XBox 360 and Kinect

Kinect Sports Season 2

Released for the XBox 360 kinect. Posed, lit and rendered images for the game U.I. along with renders and screen shots for advertising purposes. Other work included prototyping props, LODs, and models for the Xbox market place. Maya and Photoshop were used for the modelling and texturing. Mental Ray was used for rendering.

 Some examples of  renders of the characters used for advertising purposes.


Examples of renders used for the game U.I.


Before and after example of a screen shot. Using the game engine editors posed screen shots were then photoshopped in order to show how the final game could look.


Kinect Sports

One of the first titles for the XBox 360 Kinect and a BAFTA winner! Created props for in game use and Avatar outfits for download in the market place. I also produced art work and renders for advertising and promotional work. Maya and Photoshop were used for the modelling and texturing. The Maya Mental Ray renderer was used for the majority of renders.

Renders used for advertising and promotion





An example of how renders were used for avertising purposes


Kinect Sports props and Avatar market place outfits




XBox Live Arcade Themes


Models used for the Kerrang and Xtival '09 Themes


Models used for the Perfect Dark and Banjo Kazooie themes


Banjo-Kazooie: Nuts And Bolts

Released on the XBox 360. Work included props and larger models for use as environment elements. Maya and Photoshop were used for the modelling and texturing. 








Viva Pinata and Viva Pinata: Trouble In Paradise
Work included models for use as environment elements, characters and large and small props. The smaller props included dozens of animal mutations and dozens of character accessories including item such as false teeth, a funny nose and glasses mask and a collection of 'hats from around the world'. Maya and Photoshop were used for the modelling and texturing.

Background models




Flower models. Along with keyframing the flowers used multiple morph targets to show the plant grow, bud, flower and die


Various characters from the games.




Industrial prop models


Musical and fashion prop models


Japanese prop models

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